New Waiver Wire FAB Details Discussion
Posted: Fri Aug 02, 2019 3:24 pm
Hi Everybody, we need to finalize the waiver wire details so that the website can be programmed.
Here is my proposal based on the conversations that took place before.
1. Each team will start the season with the same number of units. That number is still to be determined and not really important.
2. A team will be allowed to make a "Zero" unit bid that doesn't cost them any units. This allows all teams at all times to potentially add players and is necessary since we mandate that teams have certain roster makeups.
3. We will keep a tiebreaker list as we have in the past that at the start of the season will be based on last year with the worst teams being at the top of the tiebreaker list. If a team uses the tiebreaker they move down to the bottom of the list. If you get a player without using the tiebreaker it doesn't change your position on the tiebreaker list.
4. The maximum bid will be all of your units.
5. Units are not tradeable or transferable to another team.
6. When you bid you can bid the maximum number of units on more than one player and there will be a priority of who you want first.
example: I have 500 units available and bid 400 units on each of two different players. I get my highest priority player and that costs me 400 units. That means I only have 100 units available and that becomes my bid on the 2nd player. If I don't get my top player my bid on the 2nd player stays at 400 units.
7. You will be able as in the past to specify as maximum number of players that you want to pick up.
8. There won't be any bid information available in the admin area. At 6:00 PM on Sundays all the information that teams have bid will be visible to everybody at the same time, I won't have any more access than anybody else.
9. We will have the ability to edit our bids during the week.
Let me know if I haven't been clear or missed anything.
Here is my proposal based on the conversations that took place before.
1. Each team will start the season with the same number of units. That number is still to be determined and not really important.
2. A team will be allowed to make a "Zero" unit bid that doesn't cost them any units. This allows all teams at all times to potentially add players and is necessary since we mandate that teams have certain roster makeups.
3. We will keep a tiebreaker list as we have in the past that at the start of the season will be based on last year with the worst teams being at the top of the tiebreaker list. If a team uses the tiebreaker they move down to the bottom of the list. If you get a player without using the tiebreaker it doesn't change your position on the tiebreaker list.
4. The maximum bid will be all of your units.
5. Units are not tradeable or transferable to another team.
6. When you bid you can bid the maximum number of units on more than one player and there will be a priority of who you want first.
example: I have 500 units available and bid 400 units on each of two different players. I get my highest priority player and that costs me 400 units. That means I only have 100 units available and that becomes my bid on the 2nd player. If I don't get my top player my bid on the 2nd player stays at 400 units.
7. You will be able as in the past to specify as maximum number of players that you want to pick up.
8. There won't be any bid information available in the admin area. At 6:00 PM on Sundays all the information that teams have bid will be visible to everybody at the same time, I won't have any more access than anybody else.
9. We will have the ability to edit our bids during the week.
Let me know if I haven't been clear or missed anything.